PORTFOLIO

here is my portfolio

  • plant_large

    Plant

    "Plant" was created by myself as a Digital Effects Masters Project at Bournemouth University in 2007.

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  • Australia_poster

    Australia

    I was an Effects Technical Director on Australia... I was mainly focused on creating Volumetric Dust FX for the "Stampede" sequence...

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  • WhereTheWildThings_0

    Where The Wild Things Are

    I was an Effects Technical Director on WWTA... Besides the creation of Dirt Clods, Smoke Trails and Debris were the Primary Types of FX I have worked on...

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  • Sherlock-Holmes-Movie---08

    Sherlock Holmes

    I was an Effects Technical Director on Sherlock Holmes... I have worked on almost 40 shots that went into film. I was mainly focused on creating Volumetric Dust and Smoke FX... Besides, Rain and Water was some of the other types of FX I have created for the movie

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  • Angelina_Jolie_in_Wanted_Wallpaper_12_1024

    Wanted

    I was an Effects Technical Director on Wanted... Sparks, Debris, Papers, and Smoke was the Primary Types of FX I have worked on

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  • YourHighness_08

    Your Highness

    I was an Effects Technical Director on "Your Highness". I created a variety of FX that involved both photorealism and fantasy..... Blood,Venom, Crumpling, Spell, Magic Field, Essence were the primary types of FX I have worked on

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  • prince-of-persia-the-sands-of-time-the-movie-prince-of-persia-sands-of-time-movie-dastan-a-dagger-sand-city-towers-domes-minarets-the-suns-rays-fire

    Prince Of Persia

    I worked as an Effects Technical Director on "Prince Of Persia". I was involved with the generation of Sand FX for the "Sandroom Sequence". I have almost touched on every type of Sand FX except the ground-base sand flow

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  • Into the Storm banner

    Into The Storm

    I was a Technical Director on "Into The Storm".... I have created a sprite/card based crowd system which is based on the population of different footages of people in different poses

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  • coke

    Coca-Cola Siege- Super Bowl Commercial 2011

    I was an Effects Technical Director on "Coke Commercial". I was in charge of creating the necessary FX tools and making the look development for the funky, fireworksy stuff that comes out of Dragon's mouth after he drinks the Coke... It was a fun project to work on and a nice break from films...

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  • gora_bg

    G.O.R.A

    I worked as a Rotoscope Artist on G.O.R.A...This is the first feature film I have ever woked on

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  • sel-systems_Page_2

    SeL-Systems

    Sel-Systems is a Personal Research in L-Systems I have made as a part of my Masters Course at Bournemouth University in 2006-07.

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  • framings01

    Burger Dreams

    "Burger Dreams" was created as a Digital Effects Group Project by myself-Selcuk Ergen, Muhittin Bilginer and Erik Louis Tvedt at Bournemouth University in 2007.

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  • Gravity_Oscar_web

    Gravity

    Content to be added after the release of the film which is "18 October 2013 (USA)" !

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  • IM3_web1 with poster2_3

    Iron Man 3

    I was Lead Effects Technical Director on Iron Man 3 for Framestore... I was mainly focused on leading the "Extremis" effect...

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  • jupiter

    Jupiter Ascending

    Content to be added !

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  • 47R_Tsr1Sheet_Keanu_RGB_0722_1

    47 Ronin

    I briefly worked for a couple of months as a Senior Effects Technical Director on "47 Ronin

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  • Edge-of-Tomorrow-Wallpapers-1

    Edge Of Tomorrow

    I worked as a senior Effects Technical Director on Edge Of Tomorrow...

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  • guardian-of-the-galaxy-poster1

    Guardians Of The Galaxy

    I worked as a senior Effects Technical Director on Guardians Of The Galaxy...

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  • Percy-Jackson-Sea-of-Monsters-Poster1

    Percy Jackson: Sea of Monsters

    I worked as a Senior Effects Technical Director on Percy Jackson: Sea of Monsters...

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  • age-of-ultron

    Avengers : Age of Ultron

    I was the Lead Effects Technical Director on Avengers:Age of Ultron for Framestore's shots

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  • showreel_2011

    VFX Showreel v2.0 - 2011

    Click for detailed information

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  • cot_poster_01

    Clash Of The Titans

    I worked as an Effects Technical Director on "Clash" and mostly created Fluid FX for Hades shots

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  • cyclops_1600

    Wrath of the Titans

    Senior Effects Technical Director : Smashing Trees (Fracture and Smash), Roots and Tree Modelling with L-Systems and simulating them. Mud Modelling and simulation. General FX RnD. Falling and Fracturing Stones for the Labyrinth sequence. etc etc... Bottom Line : Painful but Fun times :)

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  • sergen_masterClass.23

    Bournemouth University - Houdini Master Class

    I gave a Houdini Master Class to MA Digital Effects Master Students of Bournemouth University. It was great to be back in NCCA after 4 years. I really enjoyed it !

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