PORTFOLIO
here is my portfolio
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Plant
"Plant" was created by myself as a Digital Effects Masters Project at Bournemouth University in 2007.
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Australia
I was an Effects Technical Director on Australia... I was mainly focused on creating Volumetric Dust FX for the "Stampede" sequence...
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Where The Wild Things Are
I was an Effects Technical Director on WWTA... Besides the creation of Dirt Clods, Smoke Trails and Debris were the Primary Types of FX I have worked on...
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Sherlock Holmes
I was an Effects Technical Director on Sherlock Holmes... I have worked on almost 40 shots that went into film. I was mainly focused on creating Volumetric Dust and Smoke FX... Besides, Rain and Water was some of the other types of FX I have created for the movie
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Wanted
I was an Effects Technical Director on Wanted... Sparks, Debris, Papers, and Smoke was the Primary Types of FX I have worked on
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Your Highness
I was an Effects Technical Director on "Your Highness". I created a variety of FX that involved both photorealism and fantasy..... Blood,Venom, Crumpling, Spell, Magic Field, Essence were the primary types of FX I have worked on
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Prince Of Persia
I worked as an Effects Technical Director on "Prince Of Persia". I was involved with the generation of Sand FX for the "Sandroom Sequence". I have almost touched on every type of Sand FX except the ground-base sand flow
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Into The Storm
I was a Technical Director on "Into The Storm".... I have created a sprite/card based crowd system which is based on the population of different footages of people in different poses
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Coca-Cola Siege- Super Bowl Commercial 2011
I was an Effects Technical Director on "Coke Commercial". I was in charge of creating the necessary FX tools and making the look development for the funky, fireworksy stuff that comes out of Dragon's mouth after he drinks the Coke... It was a fun project to work on and a nice break from films...
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G.O.R.A
I worked as a Rotoscope Artist on G.O.R.A...This is the first feature film I have ever woked on
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SeL-Systems
Sel-Systems is a Personal Research in L-Systems I have made as a part of my Masters Course at Bournemouth University in 2006-07.
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Burger Dreams
"Burger Dreams" was created as a Digital Effects Group Project by myself-Selcuk Ergen, Muhittin Bilginer and Erik Louis Tvedt at Bournemouth University in 2007.
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Iron Man 3
I was Lead Effects Technical Director on Iron Man 3 for Framestore... I was mainly focused on leading the "Extremis" effect...
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47 Ronin
I briefly worked for a couple of months as a Senior Effects Technical Director on "47 Ronin
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Guardians Of The Galaxy
I worked as a senior Effects Technical Director on Guardians Of The Galaxy...
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Percy Jackson: Sea of Monsters
I worked as a Senior Effects Technical Director on Percy Jackson: Sea of Monsters...
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Avengers : Age of Ultron
I was the Lead Effects Technical Director on Avengers:Age of Ultron for Framestore's shots
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Clash Of The Titans
I worked as an Effects Technical Director on "Clash" and mostly created Fluid FX for Hades shots
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Wrath of the Titans
Senior Effects Technical Director : Smashing Trees (Fracture and Smash), Roots and Tree Modelling with L-Systems and simulating them. Mud Modelling and simulation. General FX RnD. Falling and Fracturing Stones for the Labyrinth sequence. etc etc... Bottom Line : Painful but Fun times :)
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Bournemouth University - Houdini Master Class
I gave a Houdini Master Class to MA Digital Effects Master Students of Bournemouth University. It was great to be back in NCCA after 4 years. I really enjoyed it !
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